Which titles this reference draws on, and why
A glossary is only as good as the material behind its examples. This page names the title that supplies the worked examples on this site, states the commercial relationship behind that choice, and separates what has been checked from what has not.
The selection method, stated plainly
SyncroWorks does not attempt to survey the genre. Coverage begins with the titles ENTIMARIN s.r.o. has an advertising relationship with, because those are the ones a small publisher can afford to spend time on, and it stays there. That is a narrow scope and we would rather describe it accurately than imply a breadth we do not have. Anything on this site written in general terms — the glossary entries, the constraint relationships, the monetisation vocabulary — describes patterns common across build-craft games and is not a statement about any particular product's current behaviour.
Crossout
Crossout is an online multiplayer game set in post-apocalyptic surroundings, built around vehicles that players construct themselves. The vendor's description covers a wide range of modification: the shape of the machine, its armour, its armament and its support systems, along with cosmetic accessories that change appearance only. The vendor describes the game as free to play.
It is a desktop title, distributed for Windows and Linux. There is no macOS client. The vendor's own site is the authority on current system requirements, supported platforms, game content and terms, and should be checked before installing.
For a reader arriving from this site, the vocabulary that transfers most directly is the construction vocabulary: the cabin as the part that sets every other limit, the energy budget that forces a choice between a weapon and a module, the tonnage that degrades quietly rather than refusing a build, and the power score that decides the company you keep. Those four are covered on vehicle-building basics and each has its own glossary entry. What the words are called inside any particular game is the vendor's business; what they do to a build is the genre's.
The commercial relationship
Links from SyncroWorks to Crossout are paid links. When a reader follows one, creates an account, confirms the email address and signs in to the game, the game's advertising partner pays a commission to ENTIMARIN s.r.o. Payment is triggered by that sequence of actions and by nothing else — not by spending money in the game, and not by anything a reader does on this site. The reader pays nothing extra at any point, and the commission does not vary with what is written here. The full arrangement is on the affiliate disclosure page.
Paid link. Following it and creating an account earns SyncroWorks a commission from the game's advertising partner, at no additional cost to you. We are not the vendor, not a reseller and not an authorised source — the link goes to the vendor's own destination, where the game's current terms and requirements are published.
What we have checked, and what we have not
| Statement type | Basis | Status |
|---|---|---|
| Genre and premise | Vendor's own description | Restated, not independently assessed |
| Construction and modification systems | Vendor's own description | Restated at the level of what is modifiable |
| Supported platforms | Vendor's distribution listing | Restated; check the vendor for changes |
| Pricing model | Vendor describes the game as free to play | Restated as the vendor's description |
| Specific part statistics, balance, prices | — | Not stated anywhere on this site |
| Classification rating | — | Not stated; see classification.gov.au |
| Quality, ranking or recommendation | — | Not offered; this is a reference, not a review |
Where the general material comes from
The glossary and the topic pages describe mechanics shared across games built on player-assembled vehicles. Those descriptions come from vendor documentation, in-game interface text and published patch notes across the genre, and they are written as generalisations because that is what they are. Where games genuinely disagree about a term — and durability is the clearest case — the entry records the disagreement instead of resolving it.
No figures on this site are presented as measurements. The arithmetic in the worked examples uses invented numbers chosen to demonstrate a method, and each of those examples says so where it appears. A reader who wants real numbers should take the method to the game in front of them.
What decides the order of anything here
Three questions arise often enough to answer in one place. What decides which terms are in the glossary? Frequency in vendor documentation and in-game text, not importance to any product. What decides the order of the glossary? The alphabet, which is the only ordering a reference can defend. What decides the order of the topic pages? The order in which a new player meets the concepts: parts before progression, progression before money, money before platforms.
None of those orderings is influenced by the commercial relationship, because none of them could be without making the reference worse at its one job. What the relationship does influence is the previous question — which title appears in the worked examples at all — and that is stated at the top of this page rather than buried at the bottom of it.
What is not covered, and why
- Rankings and scores. A glossary that also ranks products is doing a second job that conflicts with the first.
- Titles we have no relationship with. Adding them would mean writing about games at second hand while presenting the result as coverage.
- Console and mobile versions. This reference is written for desktop play, and the vocabulary around controllers and touch interfaces is a different subject.
- Downloads. No software is distributed here, and no installer is linked. Clients come from the vendor or an established platform.
- Player reviews. Anything presented as a quotation would need a verifiable source, and a reference site cannot verify anonymous testimony.
How this page changes
If the advertising relationship described above ends, this page says so and the paid links are removed. If another title is added, it appears here with the same table: what the basis for each statement is, and what has not been checked. The date at the foot of every page records the last review.
The purpose of stating all of this in one place is simple. A reader can decide how much weight to give the rest of the site once they know exactly how it is funded and how narrow the scope is. Both facts are on this page rather than distributed through it.
Independent sources worth using instead of us
For questions this reference deliberately does not answer, the following are the right places to look, and each is described here only as what it actually is:
- The vendor's own site, for current terms, requirements, pricing and support.
- The Australian Classification Board, for the national classification scheme and the classification given to a particular title.
- The ACCC, for consumer guarantees on digital products and guidance when a purchase goes wrong.
- Scamwatch, run by the National Anti-Scam Centre, for reporting scams and fraudulent offers.
- The eSafety Commissioner, for online safety and reporting online abuse.
- The Australian Cyber Security Centre, for account security and safe software downloads.
Each of these is described in more detail, including what it does not handle, on player protections in Australia.